Skip to main content

Interactive science expeditions

Science adventures for young explorers.

Every month, one real science mission, for ages 10 and up: program a rocket, decode a signal from Mars, crack a cipher. Coding and tech are just the tools, what your child really builds is the confidence to figure hard things out.

400+
children tested
Research-based
pedagogy
Weekly
live mentored crews
10+
ages, self-paced
/// Peek inside

Figure it out, hands on.

Start with the problem

Every challenge is a real problem with the messy details of a real mission. The right questions make your child understand what's going on before writing a line, because here code is a tool for something that matters, not the point.

Scratch · Launch Day

Scratch Puzzle

The stage separation. Which condition is safe, which one is dangerous?

Which condition safely triggers stage separation, even if the fuel skips past zero?

The finished script appears here once you find the right solution.

Your task

Click the correct solution and check if it works.

See it, don't memorise it

Tune the launch angle and watch the rocket arc into orbit. When you can steer it yourself, the maths behind it finally clicks, and code, science and clear reasoning meet in one move.

Orbit · Gravity turn
g = 9.81 m/s² · vorbit7.8 km/s · R = 6,371 km
Launch the rocket and see what happens.

Concepts you can see and touch

Real concepts, step by step. When an idea is visual and you can play with it, it clicks, and one problem ties coding to a real science. This month physics, next month biology or linguistics.

Mars · Colour depth
256 colors per channel · 24 bits per pixel · 16777216 possible colors

Mission control · Now boarding

Signal from Mars

Expedition 01 · Program a rocket, reach orbit

Live crew
Wednesdays · 16:30 CET
Small group, real mentor
Spots per crew
max 12
Explore the Space Expedition
mission-control://countdown

Countdown running.

/// What is Thinkable?

Thinking as an Adventure

Thinkable is more than a course. It's a space where young minds take on big, messy problems and learn to think with and about the technology they use, not just operate it. Technology is the playground; thinking is the point.

/// A taste of how we teach

We ask before we tell.

No grades, no single right answer. Pick one and see how a mentor responds.

Explore the curriculum

The rocket must drop its empty first stage. The fuel falls in steps and can skip straight past zero. Which check safely triggers the separation?

Pick an answer — the mentor's reply appears here.

/// One expedition, step by step

It's a journey, not a list of topics.

The arc of the live Space Expedition. Each stop builds on the one before it.

1

Program the launch

Variables, loops and conditions become a working rocket algorithm.

2

Reach orbit

Discover why 7.6 km/s is the number that decides everything.

3

Decode a Mars image

Turn a real rover photo into data, bit by bit.

4

Fix the signal

Find and correct errors the way Voyager still does today.

/// What you'll explore

Three expeditions. One way of thinking.

Every expedition is a real-world mission where code, science, and reasoning come together. A new theme arrives each month.

Expedition 02 · Sep 2026

The Cipher

Use algorithms and observation to understand encrypted messages and crack codes.

  • Crack historical ciphers
  • Think like a codebreaker
  • Build your own encryption
Coming September 2026
Expedition 03 · Oct 2026

Operation Hive

Investigate what threatens our ecosystems and develop data-driven rescue plans for biodiversity.

  • Analyse real ecosystem data
  • Model what threatens biodiversity
  • Design a data-driven rescue plan
Coming October 2026
/// How does Thinkable work?

One Topic Per Month. One Hour Per Week.

Live sessions and team collaboration are part of the Expedition Crew. Everything else you can also do self-paced as an Explorer.

01

A new theme every month

Crew & Explorer

Each month unlocks a new interactive mission, designed for about an hour a week. The Space Expedition runs across two: program a rocket launch, then decode a signal from Mars.

02

Join the live session

Crew only

On the four Wednesdays per month from 4:30 to 5:30 PM CET, your child meets a small crew and an experienced mentor online. Small groups mean real attention and room to ask anything, and a mentor is there the moment they get stuck.

03

Team up between sessions

Crew only

Between the live meetings the crew works towards a shared milestone: presenting ideas, comparing approaches, and puzzling things out together, so no one is ever stuck alone.

04

Build, test and improve

Crew & Explorer

Your child writes code, runs it, and watches it fail before it works, then improves it until it does. Mistakes happen in the open, which is exactly where the learning is, and in the Crew a mentor and crewmates help puzzle them out.

05

Curiosity as compass

Crew & Explorer

No grades, no pressure, every child at their own pace. The thinking gets sharper week by week, demanding but never overwhelming, with a mentor right there when it gets hard. Prefer to go solo? Every mission is also self-paced for Explorers.

06

Thinking that reaches the dinner table

Crew & Explorer

Through every expedition, parents get the context, discussion topics, and small thinking challenges, so the mission carries on at home as a shared activity, around the dinner table.

What Others Say About Us

More effective, more fun, more confidence.

My son on the fourth and unfortunately final day of your course: 'Today was seriously the coolest!' Thanks and Congratulations! You are doing something really great here!

Sebastian, parent of a 12-year-old
The best course of all in STEM!!

Nick, 7th Grade

I really enjoyed it! I always found computer science very challenging, but now I see how it connects with other natural sciences and is incredibly diverse.

Elisa, 10th Grade

This is exactly what I imagine teaching material should look like. I can use it in my lessons without a lot of preparation overhead, it's self-explanatory, and the students have fun.

Julian, STEM teacher, high school

/// Choose Your Path

Start your expedition

Launch offer: introductory pricing for a limited time.

Two ways in. Explorer is self-paced for ages 10 and up, from €9.99 a month. Expedition Crew adds weekly live mentoring in a small group for ages 10 to 14, real teaching rather than more videos, for €79 a month.

Explorer · Monthly

Month-to-month

Launch offer · introductory price

Originally €17.99€12.99

per month

  • Interactive coding expeditions
  • Learn at your own pace
  • New content every month
  • Progress tracking
BEST VALUE

Explorer · Annual

12 months

Launch offer · introductory price

Originally €17.99€9.99

per month

billed €119/year

+4 Expedition Crew check-in calls

  • Interactive coding expeditions
  • Learn at your own pace
  • New content every month
  • Progress tracking
GUIDED
Mars expedition: a rover on the rust-red Martian surface beneath a wide sky.

Expedition Crew

Monthly · cancel anytime

Launch offer · introductory price

Originally €129€79

per month

Limited spots · max 12

  • Everything in Explorer included
  • Weekly live mentor sessions
  • Small group, max 12 explorers
  • Go at your own pace
  • Project feedback and code review
  • Cancel anytime

Cancel anytime. Start with this month's mission.

/// Think together

A free thinking challenge, every month.

Every month we share a free thinking challenge: one real puzzle that gets your explorer reasoning like a scientist. Straight to your inbox, no account needed.